Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Instructions for Mastering Alien Reform

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

Gameplay Essentials

'shooter game', 'free ayn games', 'action games'

Does the game have any graphic content involving blood?

Yes, Alien Reform includes scenes with blood.

Is this game intended for a child audience?

No, children cannot play Alien Reform without concern.

Is cruelty present in the game in any way?

Yes, Alien Reform portrays harm or mistreatment.

In which genre is this game categorized?

The classification that best fits this game is Casual, Shooter.

What is the studio responsible for this game?

This game was created by AYN Games, an independent developer/larger company.

Does the game rely on any popular engine like Unreal Engine or Godot?

This game was created with a platform like WebGL.

What are the key identifiers or markers for this game?

Tags associated with this game include alien, explosion, guns.

Is the game available on mobile devices?

Yes, Alien Reform is mobile-friendly for iOS and Android devices.

What is the gender focus of this game?

The game is tailored for Male & Female players.

Who is the target age demographic for this game?

This game targets the Kids, Teens, Young Adults, Adults, Seniors age groups.
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